Permadeath, Eternal Loop
Each run is final. The vessel falls, the curse remains. Slip back into the arena and try again — wiser, hungrier, more dangerous.
Bind yourself to a cursed line. Survive the arena.
Each death feeds the next vessel — and the curse remembers.
Watch the announcement trailer. Wishlist the game on Steam to be notified the moment the gates open.
Four pillars carry the curse. Each one feeds the others.
Each run is final. The vessel falls, the curse remains. Slip back into the arena and try again — wiser, hungrier, more dangerous.
Every death feeds the next vessel. Your line grows in scars, gifts and curses — a heritable mark that bends each new run toward the player you have become.
Forge wild combinations from dozens of relics, sigils and weapon glyphs. A handful of choices, and suddenly the swarm becomes the stage for your masterpiece.
Crumbling chapels, blood-red dusk, choirs whispering through the fog. Every arena tells a fragment of a forgotten kingdom that refuses to stay buried.
Slip into a body the bloodline has already inhabited a hundred times. Inherit its scars. Spend its memory. When it falls — and it will fall — the next vessel awakens with everything you learned, and nothing you forgave.
Hundreds of enemies pour from every shadow. Your weapons fire themselves; the choices are yours. Curate a build that turns the swarm into geometry, into rhythm, into a hymn of crimson light.
Wishlist Duskvein on Steam — get notified at launch, and join the closed playtest.
Wishlist on SteamNotes from the workbench — design, art, and the slow shaping of the curse.
Why permadeath needed inheritance — and what we cut three times before it clicked.
ReadHow we built the palette: bone, oxblood, and the thin amber line of last light.
ReadThe instanced-renderer rewrite that made the swarms possible — and what broke first.
ReadDuskvein: Bloodline is in active development and currently targeting a 2026 release window. The clearest signal will go out via the Steam wishlist and our newsletter — both are linked above.
Windows and native Linux at launch (Steam Deck support is a primary goal). Mac and console ports may come later but are not promised at this stage.
Wishlist the game on Steam and subscribe to the newsletter — closed playtest invitations roll out from there in waves. Discord members get earlier access to most tests.
No. Duskvein is a deliberately single-player experience. The bloodline is yours alone — though we love seeing builds and runs shared on Discord.
Duskvein is built by TastyDev, an independent studio. The full Impressum is linked in the footer.